Singapore-headquartered Winking Studios (AIM/SGX: WKS) is a leading AAA game art outsourcing and development firm.

A one-of-a-kind company on the SGX which listed on Catalist in 2023, Winking provides high-quality art outsourcing and game development services.

It doesn't publish games—art outsourcing (82% of 1HFY25 revenue) is work-for-hire for services like designing characters and props for hits like Final Fantasy or FIFA. 

These are "AAA" titles, which are major, big-budget games produced and distributed by leading publishers who take on
the financial risks or reap the rewards of a game when it is launched

Winking games8.25


Based on recent reports from SP Angel and Zeus analysts in UK, and a 1HFY25 results briefing by CEO Johnny Jan, here's Winking's business. Is this stock (-10% year to date) a potential winner? Let's see.

 


Winking Studios -- rare Singapore play on global scale

As a rare SGX-listed company capturing business across the world, Winking works with an impressive 22 of the world's top game developers like EA, Ubisoft, and Sony.

Zeus notes Winking is a "global top four game art outsourcing company" in a US$10.9 billion market.

Its edge? Low costs from staff mostly in China and Taiwan—average employee cost is US$30.5k a year, half of US rates.

Winking recently added a London listing (LSE: WKS) to attract more investors and grow outside Asia. 

Winking is 64.2% owned by Acer Group, a stake achieved through a combination of its pre-IPO stake, an investment during the 2023 IPO, and share acquisitions in 2024 and during the 2024 AIM listing. 

A S$3.7 billion market cap provider of IT products and services, Acer views Winking as integral to its strategy of expanding into higher-margin services and content provision, having invested a total of S$63.4 million.

Financial Highlights: Growth from Buys, Solid Cash

Below are key 1HFY2025 financial metrics of Winking:

US$’m, unless stated

1H2025

1H2024

Change (%)

Revenue

19.4

15.2

+27.3

Gross Profit

5.9

4.2

+38.2

Gross Margin (%)

30.2

27.9

+2.3 pp

Adjusted EBITDA

2.4

2.1

+17.9

Adjusted EBITDA Margin (%)

12.6

13.6

-1.0 pp

EBITDA

2.2

1.8

+18.3

Adjusted Net Profit

1.4

1.1

+21.1

Net Profit

0.9

0.9

+2.0

Cash & Equivalents + Bonds

27.1

41.3

-34.4

Debt

0

0

-


Adjusted net profit grew 21.1% to US$1.4 million, highlighting underlying strength after one-off expenses like share-based compensation and fees related to its Nov 2024 listing on AIM.

Segment-wise,

Art outsourcing—82.1% of revenue. This segment grew 25.9% to US$15.9 million on orders from China, the US, and Malaysia.

• Game development jumped 36.8% to US$3.4 million, driven by demand in China and Australia.

• Global publishing and other services dipped 33.3% to US$0.07 million, a minor segment.

 
Winking benefits from over 100 titles in "follow-up" status, where ongoing work like updating characters and props for existing games provides recurring revenue.

These repeat revenues have accounted for around 40% of Group revenue in
 recent years.


Cash is strong at US$27 million with no debt, and Winking is poised for more acquisitions.

mineloader8.25Mineloader is Winking's largest acquisition to date at US$19.8 million.Winking CEO Johnny Jan emphasized M&A as a growth engine, noting ongoing talks in the UK and Europe.

In April this year, Winking  acquired Shanghai-based Mineloader Studios for a total of US$19.8 million in cash.

Of this amount, 90% was paid immediately upon closing the deal, with the remaining 10% due in five years.

With ~500 employees, Mineloader operates three integrated studios, primarily serving major Western game developers, including notable names such as EA.


JohnnyJan winking

SP Angel notes Winking has bookings of US$49.4 million for the next two years, covering 86% of their 2025 sales forecast of US$43.7 million.

Zeus predicts 2025 sales at US$43.5 million (+36%) and EBITDA at US$5.1 million (+7%), with better growth in 2026.

What’s Driving Growth: Mobile and New Markets

Demand for mobile game art is hot, with 42% of Winking's work there.

Asia's gaming scene is growing fast—Zeus says Asia Pacific will hit 52% of global gaming sales by 2028, mobile at 67%.

New consoles like Nintendo Switch 2 (launched in June 2025) marks the beginning on an upcycle in the console market. 

This will drive a material increase in demand for high-performance content, a segment where Winking, especially post-Mineloader acquisition, has a strong console-focused skillset.

Over 50% of Group activities are expected to be console-related post-integration.


Risks: Margins, Competition, Customer Reliance

• Watch margins— Zeus noted adjusted EBITDA margin has risen steadily from 10.3% in 2022 to 17.8% in 2023 to 18.8% in 2024.

Zeus forecasted margins, including ongoing listing and marketing expenses, of 11.8% in FY25 but assume margins resume their upward trend to 13.3% FY26 as Winking gains scale organically.

• Market is competitive (Winking's 1H25 profit was still modest) and fragmented, withthe top ten players accounting for only 7.1% of market revenue in 2023.

• AI might automate simple art, though Winking focuses on complex stuff.

More importantly, its clients prohibit AI-generated work owing to potential copyright and lack of originality issues. In addition, there is potential backlash from the gaming community against AI generated content.

• Winking's top five customers collectively accounted for 52% of total revenue in FY24, meaning the loss of a major client could significantly impact financial performance.

 

Outlook: Strong Pipeline, Worth Watching? 

  

Stock price

26 c

52-wk range

20.5 – 33.5 c

PE (ttm)

180

Market cap

S$115 m

Dividend 
yield 

--

1-yr return

-13%

EV/Sales

1.9

Source: Yahoo!

Management sees good times ahead, planning capacity from customer newsflow.

Backed by shareholder Acer, more M&A could boost Winking's revenue from Western clients and profit margins (while Asia accounted for 78% of 1HFY25 revenue).

Zeus values the stock at 19p (32.92 SGD cents, or 27% upside). 

In essence, Zeus says Winking is underpriced considering its strong growth, revenue visibility, and chances to boost profit margins.

It's trading at just 1.1 times its 2026 enterprise value to sales (EV/Sales, which adjusts for cash and debt).

To calculate a fair value, Zeus analysts used a mix of price multiples from similar companies in UK, Asia and Europe.

They derived a share value of 19.0 pence (32.92 SGD cents) for 2026 which includes a full year's boost from the key Mineloader acquisition.

 

Date

Issued Shares

Share
Price (SGD)

Market
Cap (SGD)

Nov 2023 (IPO)

279.7M

0.20 

58.74M 

Aug 2025

440.3M

0.26 

114.5M 

Issued shares increased as a result of placements to support M&A & listing on AIM

Overall, Winking Studios presents an interesting growth story with its strategic acquisitions, increasing focus on higher-margin Western clients, and robust pipeline of work.

 

See Winking Studios' PowerPoint deck here.



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